![]() ![]() i can see the ER and LR versions but if i select them, i cannot click the run button and no craft picture is loaded in the launcher. i've found a(nother) bug in this new launcher. NOTE: i just realized you're doing the LR version of this craft. aside from that, i'm in a parking spot, fired up, ready to taxi out and take off from EGLL going somewhere once i figure out how to use the route manager and autopilot stuffs. the only things i wasn't able to do on the checklists was the GPWS self test (don't have a clue where it is) and for some reason i wasn't able to get the green OK for the six fuel pump switches that had to be turned on even though i turned them all on plus the two switches in the middle. ![]() i had to use the checklists because i'm totally unfamiliar with the craft but i was able to get it started and switch off both APU and battery and keep the engines running. I just went thru the start up using the one in FGAddon (777-200) with FGFS 3.7-dev using the new Qt5 -launcher option. Is this what happens in real planes? Do pilots need to keep the BATT ON all the time? Even when the plane is flying up in the sky it still needs battery power? john_winchester Posts: 13 Joined: Sat 2:59 where did you get that 777-200 from? what version of fgfs are you using? Why won't the engines produce the required power? Why would we need battery power when we have these huge jet engines running? Aren't the engines enough to produce power? Turning APU knob to OFF position, Engines still running.īut NOW, if I turn BATT OFF, both engines quit.ĭo we need to keep BATT ON all the time? Even after the engines are running? Starting up both engines, both start fine. Dozens of real E-Jet pilots were involved in the development of these products, and it took us nearly nine years to gain the knowledge and skills needed to create these add-ons. So I'm keeping APU on ON (not START), and Setting the C switches as you said. The E-Jets Family for X-Plane 11 and X-Plane 12 sets a new standard for these regional jets in commercial flight simulation. If I do, it automatically moves back to ON. If I rotate it to start, it automatically rotates back to ON position after 1 second.ĪPU GEN is already set to ON so I'm NOT touching it.īut cannot move APU knob to START. X-Plane 11.32 update is now available to all X-Plane 11 users on both the Laminar and Steam sites through X-Plane 11 update feature.Bil I cannot turn the APU knob to START. ![]() New and updated global airports: now a total of 8,247 full 3-D airports, including hundreds of new and improved airports in this release. Situation files get you close to landmarks for quick sight seeing. New UI for manually setting joystick curves per axis. Updated airspace to 2018 & Navigraph default data 1708. Are the Aircrafts from X-plane org.store also working with X-plane 11 for example the Boeing767 or 777 Just installed X-Plane 10. Shader system rebuilt as part of port to Vulkan. Improved industrial zones in US autogen & reorganized library. This fixes real weather downloading.Īutopilot & aircraft systems updates includes: Propeller feathering, Anti- and de-ice systems, Oxygen system, Vacuum systems and many others. These are just some of the major features included in the update to X-Plane 11.32. X-Plane 11.32 continues this evolution by incorporating the newest technology available in computing and graphics processing, resulting in breathtaking visual and dynamic effects. Over the years it has always been the policy of Laminar Research to continually improve X-Plane, providing the most realistic flight simulation available, with flight modeling so accurate that it has been adopted by numerous commercial aviation organizations. X-Plane 11.32 continues the evolution of the desktop version of X-Plane. including the Aerosoft CRJ-200 and Daytona Beach and Zurich airports from Aerosoft ![]() NOW Available for a limited time only: "X-Plane special bundle. ![]()
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